First off... if you want to get the game, just click here.
I'm buying the game myself because I personally love the game... been playing it since I was like... 11? Wild right? Like... the series.
I started at Metal Gear Solid for the PS1, and have personally met the voice actor for Solid Snake (dream come true I guess).
The reason I like this game series so much is it's super deep. It reflects on reality itself, the world we live in, while adding a supernatural element - the chemistry of many successful franchises (like... Avengers... based on reality, with a supernatural or magical twist... for example, Iron Man).
My question is... have you played the game? What do you think of it, even if you have not?
You can watch the full storyline from Metal Gear Solid here:
Now, Metal Gear Solid Delta (or , Metal Gear Solid 3: Snake Eater REMAKE) is said to be a favorite game for MANY people because you have so many more features than the previous games. Tons of customization, a real nature element, injury repair etc - but personally, I'm heavy on character - and I felt the characters from MGS1 were way better than MGS3. That aside, if we're doing a remake and you're not actually changing the features (game functionality) I guess MGS3 would be the most relevant to the modern day gameplay style other than MGS4.
Here's what the game looks like:
Meanwhile... I refuse to actually watch the footage because I want to experience it first hand myself... not a movie, it's a game, so I want to experience everything for the first time.
But long story short - I'm looking forward to this game being a success so we can see MGS1 remade as well... they did it with Twin Snakes, but... they can do so much better now.
I'm going to ask Chat GPT for evidence of any remake of MGS 2 or MGS 1 in the works:
Short answer: there is no verified, on-the-record announcement that remakes of Metal Gear Solid 1, 2, or 4 are in development. In interviews tied to the MGS3 remake, the current producers said they are focused on shipping Metal Gear Solid Δ: Snake Eater and would only “consider lots of other games” afterward, which is an interest statement, not a greenlight. The only concrete date on the calendar is Δ’s release on August 28, 2025. That tells you where resources are aimed right now, and it does not confirm any other remake is underway.
For MGS4 specifically, there is credible smoke for a modern re-release, but it points to a port in the Master Collection rather than a remake. Konami publicly confirmed Master Collection Vol. 2 is in development without listing the games, and producer Noriaki Okamura all but nodded at MGS4’s inclusion with his “you can probably connect the dots” comment reported at the time. Again, that is about a collection release, not a ground-up remake. MGS1 and MGS2 already returned as ports in Master Collection Vol. 1, which further supports the “re-release” pattern over remakes for those entries.
So it seems like they want to make sure this one actually does well before investing in more... which makes sense...
Now let's check out what people think about the game so far...
Most feedback on Metal Gear Solid Delta: Snake Eater—the brand-new remake—leans positive, praising its stunning, lush environments powered by Unreal Engine 5 and polished, faithful recreation of the original experience, now with smoother controls and modern conveniences. That said, a few reviewers caution that its hyper-realistic visuals can sometimes clash with Snake’s uncanny-looking character models, undermining the original's quirky charm. On balance, however, most who’ve actually played it appreciate Delta as a careful and entertaining rework—especially beloved by existing fans—even if it doesn't radically reimagine the classic stealth adventure
So that's a relief... no real potential for huge disappointment here - as you get what you wanted... everything updated without extreme changes to gameplay.
Now for the complaints...
Users and critics repeatedly point to a few recurring issues. The remake’s nearly obsessive fidelity to the original—while visually stunning—means it’s hardly what you’d call “modernized,” and sometimes that faithfulness clashes with enhanced graphics or leads to a lack of meaningful innovation. Performance hiccups, particularly on certain platforms like PS5 Pro, have raised eyebrows—frame rate inconsistencies and occasional crashes crop up in technical impressions. A few holdover design elements also feel dated—like the cumbersome wound‑treatment menus and a camouflage system that still sometimes interrupts gameplay flow. Finally, some reviewers (like Inverse) question whether the remake offers any compelling reason to revisit Snake Eater beyond the upgraded visuals—and suggest it doesn’t break new ground enough to justify its existence alone.
Ah! There it is... they didn't improve ENOUGH, according to some reviewers... so... what we're saying here is: If you've never played the game before, absolutely. If you want to play the game again, sure, buy it, absolutely. But if you enjoyed it in full the last time, and don't feel like a revisit to basically the same thing... maybe not.
Gotcha!
Ultimately... I mean... lol... get it on PC right? CHEAT CHEAT CHEAT!!!! MUA HA HA!!!!
If you're bummed out things aren't different enough - well, that's what mods are for silly goose!
Let's end this with a good, or terrible set of jokes...
Why do guards in Metal Gear Solid never get promoted?
Because their entire career path is just: “What was that noise?” → “Must’ve been nothing.” → “Dead.”
How many Snakes does it take to change a light bulb?
Just one — but first you’ll need a 40-minute cutscene explaining why the light bulb represents nuclear deterrence.
What’s the scariest thing about Metal Gear Solid bosses?
Not the weapons… the fact you’ll have to sit through a 20-minute backstory about their adolescent trauma first.
Why did Otacon get banned from tech conventions?
Because every time someone showed off new hardware, he asked: “But… can it launch a nuke?”
And because I can, here's how all the metal gear solid games performed in the past (allegedly):
Metal Gear (1987) – 1M sold US, cost unknown
Metal Gear 2 (1990) – Sales unknown, cost unknown
MGS1 (1998) – 5M+ sold, budget undisclosed
MGS2 (2001) – ~$10M budget, 5M sold
MGS3 (2004) – 4M+ sold, budget undisclosed
MGS4 (2008) – 5M+ sold, $60M denied
Peace Walker (2010) – Lower PSP sales, no budget
Rising (2013) – Sales unknown, budget unknown
Ground Zeroes (2014) – 1M shipped, budget unknown
Phantom Pain (2015) – $80M+ budget, $179M day-one gross
Survive (2018) – Sales unknown, budget unknown
Should Metal Gear Survive be on that list? No, absolutely not.
And with that, I leave you... with... CRAB BATTLE!
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