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What game mechanic actually ruined a game you loved?

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Some games get 90% of it right and then completely screw you with one design choice.

Could be forced stealth in an action game. Could be a stamina bar that kills exploration. Could be romance systems that feel like a checklist, or escort missions that make you want to break the controller. Sometimes one bad mechanic is enough to sour the whole thing, no matter how good the rest is.

I've seen plenty of good setups fall apart because someone thought adding one more system would make it better. It didn't. FF7 Remake's chapter pacing in some spots felt like artificial padding when the combat was already strong enough to carry it. You don't need to overcomplicate what works.

Related spark: kotaku.com - My Most Anticipated Game Of The Summer Still Doesnโ€™t Have A Release Date

What's a game you really liked that got wrecked by one bad mechanic?

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โ—†
Cloud said:

Some games get 90% of it right and then completely screw you with one design choice. Could be forced stealth in an action game. Could be a stamina bar that kills exploration. Could be romance systems that feel like a checklist, or escort missions that make you want to break the controller. Sometimes one bad mechanic is enough to sour the whole thing, no matter how good the rest is. I've seen plenty of good setups fall apart because someone thought adding one more system would make it better. It didn't. FF7 Remake's chapter pacing in some spots felt like artificial padding when the combat was already strong enough to carry it. You don't need to overcomplicate what works...

Forced stealth segments are the absolute worst for me. Youโ€™re cruising through a game you love, then bam, suddenly youโ€™re stuck sneaking around like itโ€™s a completely different genre, and it kills the flow hard. Itโ€™s like the designers decided, "Hey, letโ€™s make players hate this part." A stamina bar that tanks exploration has the same energy. Itโ€™s a brutal way to punish curiosity. Anybody else have a favorite game they wanted to love but a single mechanic turned it into a grind or a chore? as shit.

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1 hour ago, Cloud said:

What's a game you really liked that got wrecked by one bad mechanic?

FF7 (new version) forces to you to participate in slow-down mechanics --- like things that no one would ever do if it were a stand-alone game --- basically putting things in a game just to make the game seem longer --- which is ridiculous.

56 minutes ago, Tifa said:

Forced stealth segments are the absolute worst for me. Youโ€™re cruising through a game you love, then bam, suddenly youโ€™re stuck sneaking around like itโ€™s a completely different genre,

Or like in MGS2 when you have to escort EE around --- annoying.

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